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1. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Cortez The Killer wrote: There is a mix of reality and gaming that I'm apparently losing here. I do not have a sniper tab on my arm, but a couple of friends and family do. Distance is not the essence of sniping. Professional snipers often mak...
- by Adeptus Ezekiel - at 2012.11.05 11:10:00
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2. Dropship = Transport ship - in Feedback/Requests [original thread]
Phantom Cheshire wrote: 2-3 decent forges can pin dropships with no problems. It just requires teamwork and decent aim. Militia dropships I can one shot with a tier 2 forge gun. A well setup dropship will take 60% damage to the shields and b...
- by Adeptus Ezekiel - at 2012.11.02 16:05:00
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3. Dropship = Transport ship - in Feedback/Requests [original thread]
EnglishSnake wrote: Dropship = transport ship Eazy fixes to it tbh 1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish arm...
- by Adeptus Ezekiel - at 2012.11.02 16:01:00
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4. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it. Players, now, deliberately allow the hack to go through so they can get t...
- by Adeptus Ezekiel - at 2012.11.01 11:17:00
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5. Just Played My First Match, Here are My Questions/Thoughts - in Feedback/Requests [original thread]
A lot of your questions can be answered with the phrase 'its a beta' i.e. we are testing stuff for the final game. A few thoughts: 2: Turn around. Now crouch down and turn around. What do you notice? 8: Pretty much. You have to keep moving and...
- by Adeptus Ezekiel - at 2012.10.31 05:59:00
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6. Face Direction of your killer - in Feedback/Requests [original thread]
Tony Calif wrote: Because you have "instant transfer of consciousness, even at the moment of death." Our clones would simply remember where they were shot. Thats pushing the whole concept more than a little, even assuming a minute by minute ...
- by Adeptus Ezekiel - at 2012.10.30 13:58:00
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7. Shotguns OP - in Feedback/Requests [original thread]
Stoofigus McGraw wrote: Just me or are shotguns rediculously op? I was just playing ambush and I pump a guy full of lead with a GEK assault rifle and he shoots me once with a shotgun? its freaking stupid. And it was a militia shotgun and I had ...
- by Adeptus Ezekiel - at 2012.10.30 13:01:00
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8. Face Direction of your killer - in Feedback/Requests [original thread]
If you are dead, how can you know what direction a shot came from
- by Adeptus Ezekiel - at 2012.10.30 11:15:00
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9. (Request) Supply dump fix - in Feedback/Requests [original thread]
Currently the supply dump mechanics can be abused by someone standing there spamming grenades at anything nearby (yes i've done this ) What I propose is that to resupply, rather than just standing there and let everything fill up, the character...
- by Adeptus Ezekiel - at 2012.10.29 11:18:00
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10. Face Direction of your killer - in Feedback/Requests [original thread]
No. That might be ok in single player games where you can simply save and reload a part you can't get through, but in a MMO would simply screw over other players (in this case snipers) who have made the effort to find a good position. As noted...
- by Adeptus Ezekiel - at 2012.10.29 06:12:00
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11. I don't get Laser Rifles - in Feedback/Requests [original thread]
They seem to be really effective as an area denial weapon. One in a team blocking an exit for the enemy and it can be lethal.
- by Adeptus Ezekiel - at 2012.10.27 08:25:00
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12. small blaster and rail turrets - in Feedback/Requests [original thread]
No point in using anything bar small missile turrets, particularly in LAV's at present. Its frustrating to find myself gunner in an LAV then I find a small blaster there Missiles only have the drawback of being erratic when moving (for most tur...
- by Adeptus Ezekiel - at 2012.10.26 20:54:00
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13. Sniping against a group bunched together - in Feedback/Requests [original thread]
Very good point. Failing a more complex solution, the red outline noted above would be very helpful. Also the reticule and its ability to blend into the background mean a choice of colours would be handy.
- by Adeptus Ezekiel - at 2012.10.26 11:39:00
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14. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: .instalations are much stronger(damage wise) than tanks also ive noticed something about insalations make them easier to aim(i cant find what though maby the turret hight) in comparison it would be like tring to kill an ant...
- by Adeptus Ezekiel - at 2012.10.21 11:39:00
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15. About the Tribute Mercenary Pack - in Feedback/Requests [original thread]
The logi suit is very nice, and equal to a T1. Very handy to have a bpo for.
- by Adeptus Ezekiel - at 2012.10.19 14:10:00
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